![]() Top: Tin, Copper, Lead, Iron, Tungsten, Silver, Platinum, Gold, Crimtane, Demonite, Meteorite, Obsidian, and Hellstone.īottom: Palladium, Cobalt, Orichalum, Mythril, Titanium, Adamantite, and Chlorophyte. In all cases, equipment made from replacement ores will be statistically slightly stronger than equivalent equipment made from the original ore. Only one of the hard mode ores will spawn, so multiple worlds might be necessary to get a certain ore (Adamantite for Suspicious Looking Skulls). Which ores are paired together are shown to the right. Within each pair, each member has an equal chance of spawning. For pre-hardmode ores, this is determined at world generation for hardmode ores, this is determined when the first, second, and third Demon Altar or Crimson Altar is destroyed. ![]() All other ores are paired off so that only one out of each pair will spawn in a world. The only ores which will always spawn naturally in any given world are Meteorite, Obsidian, Hellstone, and Chlorophyte. Specifically, every third altar starting from the first will spawn Cobalt or Palladium, every third altar starting from the second will spawn Mythril or Orichalcum, and every third altar starting from the third will spawn Adamantite or Titanium.Ĭhlorophyte Ore will slowly start to grow out of jungle grass and mud in the Underground Jungle once hardmode is activated in a world. Small amounts of Cobalt Ore, Mythril Ore, Adamantite Ore, and their alternatives will be placed throughout a world based on how many Demon Altars or Crimson Altars are destroyed by the player. Instead, all such ores will be spawned in different ways once hardmode is activated in a given world.
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